Sean O'Connor's Firefight

From his website:

"Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously."

Iron Grip: Theia at War

Link to the modpage

Iron Grip was the first mod I've made for Firefight. Set in a Dieselpunk universe created by Vincent van Geel for a studio that was called ISOTX

Although I did create a miniscule mod shortly beforehand, adding the Japanese Type 97 automatic cannon to China as an anti-tank team. (Well, only around 1108 were ever produced so it's an inaccurate mod more of a QoL/variety one.)

Making a mini-mod was a way for me to quickly get familiar with the simple modding xml format and graphic sprite-sheeting provided by Sean. Where afterwards I'd shortly started work on IG:TAW (I'll shorten it to IG from here on).

The whole modding project was shortly initiated after only 10+ hours in Firefight, however I did play quite a bit of the old version, a shareware from the late 90's atleast. The one that's on Steam and mobile is a 2016 engine rewrite.

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Firefight Discord

Where you can find most of the mods outside of Sean's site and obscure telegram channels.
 
Firefight:IG
Firefight: Iron Grip
Check out my Iron Grip mod for Firefight!